Hey Nerdarchists out there, Nerdarchist Ted here and it is time for yet another installment of for D&D 5e. We did a video in our D&D Monsters series and talked about the Kenku. I was inspired to figure out what they would have to be as a playable race.The Monster manual breaks it down pretty easy for you as to who they are and what they can do so here goes my take on them. Dungeons and Dragons Custom RaceKenku are a race of flightless bird men. Their faces resemble that of a crow or raven and they have talons on their feet but any similarity to birds ends there.
Though they have feathers on their torso they have bare arms and legs. Typically they wear ill fitting clothing to hide their identity and conceal what is on them. It makes them better thieves and vagabonds.The most bizarre thing about the Kenku is that their method of communication is unlike any other. Their unique genetic makeup allows them to copy exactly things they have heard before. They have no ability to speak a word they have never heard and when they say it, it must be in the voice of who said it to them.They might be able to understand the written word but if they have never heard it spoken they have no ability to say it. Additionally because of their unique vocal mimicry they have added sounds into their normal dialog, making a conversation with one hard to follow at times.The longer one would travel with a kenku the easier it would be to understand the message they are trying to portray.
Here is how I see the racial breakdown of playing a them in 5th edition. Kenku TraitsAbility Score Increase. Your Dexterity score increases by 2 and your Intelligence score by 1.Age. Kenku age much like humans reaching adulthood in late teens and if not killed for its crimes can live to old age around 80 years.Alignment.
Most Kenku are driven by greed so do not care about laws but are not sadisticly evil. They lean towards chaotic neutral. Player character Kenku may be of any alignment.Size. Kenku stand around 5 feet tall and average around 110 pounds. Your size is Medium.Speed. Your base walking speed is 30.Greedy. You gain proficiency in the Deception skill.Ambusher.
Our second Custom Races and Racial Feats PDF includes player stats for Banshrae, Dark One, Gargoyle, Ghost, and Unicorn. A lot of work went into this one, and it is also the last CRaRF PDF to use monsters from the first Monster Manual. Any future PDFs will utilize creatures from the Monster Manual 2. This is the first time this PDF has been posted here.
You gain advantage on any attack in a round in which your opponent has not acted yet.Vocal Mimicry. You can copy any sound exactly as you have heard it. When you repeat it is in the voice you have heard.
A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.Languages. You can read, and write Auran and Common, but are only able to speak via the use of your Vocal Mimicry trait.So there you are, my take on this. More back story on how cool this race is in your Dungeons and Dragons Monster Manual page 194. Let me know what you think in the comments below. Are they too weak too powerful? Regardless of our opinion you know the phrase, “Until next time – Stay Nerdy!!”Related articles.
The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table op role player for about 20 years 17 of which with the current group. I have played several itterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness. I am an avid fan of books and follow a few authors reading all they write.
Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures.
I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite being Quarrios.
The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table op role player for about 20 years 17 of which with the current group.
I have played several itterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite being Quarrios.
Use Discord?Join our for announcements, updates, and feature voting. Use Roll20?Install and Tampermonkey (/), and get the betteR20 script usingthis.As a player, you can import character options, spells, and items to quickly fill out a sheet. As a GM, you can additionally import monsters, tables, and adventures.To import monsters, your game must have a default character sheet. We strongly recommend using OGLwhen importing, then switching to another afterwards if desired. (When switching to the Shaped sheet, be sure to open up NPC sheets after import to let them convert.)Check the on the wiki, and check the for some basic pointers on how to use the script.
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